Tropico 6 sees the long running strategy game series continue its leisurely Caribbean life and embodies the definition of not rocking the cruise boat. Newcomers should enjoy their visit to the sunny archipelago, while returning fans will be appeased by the various tweaks to the formula.
As well-constructed, unique, hardboiled and brutal as Zahler’s prior films, but this one leaves a less welcome bad taste in your mouth, thanks to its repugnant heroes and racial stereotypes. Impossible to dismiss, but hard to warm to.
Weedcraft Inc, beneath its subject matter, is a decent tycoon-styled management simulator. Despite that, the game was not particularly fun besides the usual attempt to min-max your business as best as possible. The clicker-like features also did little to add to the overall genre despite its initial novelty. Fans of either the subject matter or the genre may find value in the game, but for those who rarely venture into the genre, the game may not be the best introduction to it.
Red Joan is unlikely to appeal to younger audiences and many may find the wartime plot, setting and slow-paced romance old-fashioned, but it will win fans because there is much to admire: The solid acting, Lindsay Shapero’s deft screen adaptation, Zac Nicholson’s evocative cinematography, accompanied by George Fenton’s original score.
Somewhere buried in the structurally unsound and unevenly paced Red Joan, there exists the material for not only one but two intriguing motion pictures. Unfortunately, neither manages to struggle to the surface and we’re left with a mediocre mash-up of an old-fashioned spy movie and the story of a son coping with the sins of his mother.
The Division 2 is jam-packed with things to do and it does an excellent job of rewarding you with exciting loot. Just make sure to join up with other agents as traveling the streets of DC alone can be both dull and excessively difficult.
I’d like to say that Dangerous Driving has some redeeming qualities. After all, it was possibly my most anticipated game for 2019, thanks to Danger Zone 2 making me eager to see what Three Fields Entertainment were building towards. Instead, we get this…thing. It’s a thorough disappointment, and I can’t help but feel like everything about it could have been improved substantially.
Dangerous Driving hits the perfect melody at certain points when focusing on what the team set out for it to do: be a spiritual successor to Burnout. At its peak, it feels like a Burnout game. The controls and visuals are fantastic and are properly tipping the cap to late 1990s arcade games along with the Burnout franchise. Collisions are massive and there’s a good bit of variety of cars and game modes. What the game does bad really hurts the experience. The AI lacks basically anything and the return rewards of unlocking new modes and cars feels all for nothing.
Dangerous Driving ends up being a Monotonous Bore. An arcade racer that doesn’t do anything particularly new or different. And really, when the crashes look like simple physics experiments from the late-90s that can trigger from the slightest of scrapes – it was destined to fall short of hitting its lofty Burnout spiritual successor goal.
Dangerous Driving feels like the little engine that could. When it works, it is a fantastic experience. It felt like Burnout never left. The lack of music and compromised original consoles though really drags it down a notch. I wanted to love this game a lot more than I did, but as it stands it is an incredible throwback to the glory days of Burnout racing. I hope Three Fields eventually gets to where they want to be and makes a true AAA Burnout clone. I would buy it day one. For now Dangerous Driving is the best alternative we have had in years.
The perfect addition to the series. Earth Defense Force 5 made improvements but it still felt like it was slavishly committed to the way earlier EDF titles operated. Iron Rain is different. It finally taking itself more seriously, which may or may not resonate with every player, but the end-to-end revamp in the way the game works on every level is exactly what the series needed to keep pushing forward.
For all its narrative grimness and all of its slimy settings and all of its repetition, I enjoy Katana Zero’s flair. Dark clubs blink with neon color, pulsing music echoes through each scenario, and characters move with a beautiful fluidity. I don’t expect that from a game of this style. It’s a cynical and sometimes ugly story told with unusual warmth and sincerity.