ERICA stands as an intriguing example of connecting players with a game through touch controls. It succeeds primarily as a technical feat and less so as a deeply-engrossing video game. If the storyline were given more time to grow then maybe it would have blossomed into something special. As is, it’s akin to a murder mystery popcorn flick. There’s fun to be had solving the mystery, but not quite enough to create a memorable experience.
Although it has its flaws, Erica is still a great revival of the old FMV genre, further erasing the line between video game and movie. An inspired control scheme, an engrossing multi-branched narrative that allows for multiple replays, and top-notch acting and directing - usually the pitfalls of the classic examples of the genre - make for a thrilling interactive experience.
With great technology behind the transitions from the "main movie" to the moments when the viewer must become a player-director and some great performances from the cast, Erica is a true next step to the interactive storytelling of videogames.
It is a succinct experience with lots of different choices that change the story and lead to different sorts of outcomes. It is well performed has good transitions, and there are no overly-complicated inputs. That it basically requires you to get an outside app and use your phone and goes a little overboard with quick time events is a bit of an annoyance. But, it has an interesting story to tell about a woman who has been through terrible things and finally has a chance at answers and, if you are smart, a happy ending.
Whether Erica is a successful fluke or the start of a FMV renaissance is impossible to predict, but the game is a solid and beautifully crafted example of how the technique has evolved and just how effective great interactive storytelling can be.
Erica is an interesting game at a budget price that everyone should try if they can. If you have ten dollars burning a hole in your pocket, you might as well experience one of the best FMV games made in recent times instead of blowing it on a few microtransactions or fast food extra value meals.
Confusing accurately describes Remnant: From the Ashes a lot of the time, especially when its combination of established ideas doesn't mesh. But for the most part, the experiment is a success, resulting in deeply satisfying combat against creative and challenging enemies. Remnant struggles to effectively transfer that success over to an engaging loot system and an interesting story to wrap it all up, but when you're blasting away foes with weapons crafted from the remains of your latest boss kill, it's hard not to do so with a wide smile on your face.
It may have a bit of a derivative level design and non-existent quest system, as well as a questionable randomness mechanic, but it nevertheless manages to excel at the feeling of the weapons and the satisfying impact of their bullets. It’s not a small feat especially considering the welcome variety of normal enemies in addition to the well-designed and more than satisfying selection of bosses. Be advised though to approach it having in mind that is designed, first and foremost, as a co-op experience.
Oninaki is a depressingly written game with a creepy story, but the actual gameplay is quite compelling, even if it won't be for everyone...Talking to ghosts, picking up dead souls and using them as weapons, riding on the back of a wolf spirit, there's a lot of fun to be had, even if the protagonist is having no fun whatsoever.
Oninaki is a heartfelt mess. Its unique world and challenging themes are more memorable and moving than anything Tokyo RPG Factory has done before, but it’s hard to fully recommend the game given its humdrum action and strange design choices. Depending on how much frustration you're willing to put up with for a good story, Oninaki may be worth owning, or perhaps better left beyond the veil.
Oninaki is strange. At first you think you love him, then the feeling changes and in the end you almost can't stand it anymore. The truth is in the middle: it is a good game with some interesting mechanics and others much less well chosen.