No one ever joined my public game and I never found anyone’s to join. Not the games fault in a way, just means not many people are playing it online. There is nothing about the game that is bad, it’s just a little above alright. Lacking in features and simple, it’s a fine game to play. That’s it. Just fine.
Nebulous is not a bad game. In fact it’s pretty decent when compared to other games in the genre. But it’s not so amazing as to warrant the $15 price tag and compared to many other games in the genre, it’s rather short. And let’s not forget that the gameplay is a bit boring because of the stop and go style.
Overall, the game is fairly average – it lacks game modes such a story mode to help understand the characters that the gamer is playing as and when jumping around there appears to be a delay from input to output, the game appears to be a bit limited to being so small and there is local multiplayer so if you want to play with a friend, then it is doable whereas some random person around the world is not going to happen – lastly, there are so few people that appear to play the game so it is difficult to find a match.
When you battle a boss, frantically whittle its health down to zero, with your party’s health hanging by a thread, it’s hard not to punch the air with delight — it’s just a shame that the rest of the design philosophies within the game weren’t a little more robust, and not solely designed to simply pander and attempt so hard to titillate.
ReCore is an incredibly promising title. Its characters are rich and entertaining, and its combat plays very well for the most part. But, even after an eventual patch to fix the load times on the Xbox One, it will still be half a good game and half an incredibly boring grind.
What no one can deny is that developers Super Icon have created an original piece that stands out from the crowd. With an endearing 80’s theme, killer soundtrack and considerable amount of modes, Vektor Wars seems like the perfect package. It even has an achievement system! That’s why I was so downhearted to find frame rate slowdown and sporadic bugs that freeze your movement.
Unfortunately, the some of what made plagued 3D platformers in the 90s is still around in the form of clunky controls and a badly positioned camera. If you want a game that takes you back to the hay day of the 3D platformer, then I would suggest giving this game a chance.
The game looks alright, but not great and the music in the game is fairly forgettable. The game handles the Kinect controls well enough to be fun for a while but probably won’t be on any Game of the Year lists.
It’s a real shame RIVE suffered technical issues, because if it didn’t, I would have loved this game and been willing to give it a high score. I just can’t score it high in its current state, it would be a disservice to you the reader, no matter how much I would love it if it hadn’t been for its issues.
Refunct seems to be the beginning of something great and in its current state it seems to be lacking a little individuality. Refunct does have some really solid aspects, the player movement and flow is honestly enjoyable. Multiple jumps all flow naturally into one another supported with a smooth pull up mechanic to let you reach higher ledges.
What could have been the next generation of 4X space simulators has instead rested on the laurels that made the original so brilliant back in 1993. The problem is many others inspired by the groundwork laid by Master of Orion have progressed, to create innovative, enhanced experience, overall leaving us with a good reboot that had the potential to be something more.
The Witness is undeniably self-indulgent; it’s too long, too single minded and occasionally, a little too abstract for its own good. It’s never more than the sum of its individual parts, but despite its issues, there is no escaping the fact that its individual parts are all universally fantastic. The puzzles are as compelling as they are plentiful, the art design is exemplary and the world itself a consistently compelling place to be. It lacks the magic that made Braid quite so special, but judged upon its own merits, The Witness is a worthy successor to Myst and one of the finest and most ambitious puzzle games of modern times.